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Don't play what's there, play what's not there.
Don't play what's there, play what's not there.
The creative person wants to be a know -it -all. He wants to know about all kinds of things: ancient read more
The creative person wants to be a know -it -all. He wants to know about all kinds of things: ancient history, nineteenth -century mathematics, current manufacturing techniques, flower arranging, and hog futures. Because he never knows when these ideas might come together to form a new idea. It may happen six minutes later or six months, or six years down the road. But he has faith that it will happen.
The world embarrasses me, and I cannot dream That this watch exists and has no watchmaker.
The world embarrasses me, and I cannot dream That this watch exists and has no watchmaker.
The good ideas are all hammered out in agony by individuals, not spewed out by groups.
The good ideas are all hammered out in agony by individuals, not spewed out by groups.
Top 10 Creative Rules of Thumb: 1. The best way to get great ideas is to get lots of ideas read more
Top 10 Creative Rules of Thumb: 1. The best way to get great ideas is to get lots of ideas and throw the bad ones away. 2. Create ideas that are 15 minutes ahead of their time...not light years ahead. 3. Always look for a second right answer. 4. If at first you don't succeed, take a break. 5. Write down your ideas before you forget them. 6. If everyone says you are wrong, you're one step ahead. If everyone laughs at you, you're two steps ahead. 7. The answer to your problem "pre-exists." You need to ask the right question to reveal the answer. 8. When you ask a dumb question, you get a smart answer. 9. Never solve a problem from its original perspective. 10. Visualize your problem as solved before solving it.
Truth often suffers more by the heat of its defenders than the arguments of its opposers.
Truth often suffers more by the heat of its defenders than the arguments of its opposers.
... not picked from the leaves of any author, but bred amongst the weeds and tares of mine own brain.
... not picked from the leaves of any author, but bred amongst the weeds and tares of mine own brain.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.
Whatever creativity is, it is in part a solution to a problem.
Whatever creativity is, it is in part a solution to a problem.